2 #include "AL/usdmaya/Common.h"
4 #include "maya/MSelectionList.h"
5 #include "maya/MString.h"
double m_maxFrame
the end frame of the animation export
Definition: ExportParams.h:22
parameters for the exporter. These parameters are constructed by any command or file translator that ...
Definition: ExportParams.h:17
bool m_nurbsCurves
if true export nurbs curves
Definition: ExportParams.h:25
bool m_selected
are we exporting selected objects (true) or all objects (false)
Definition: ExportParams.h:23
bool m_duplicateInstances
if true, instances will be exported as duplicates. As of 23/01/17, nothing will be exported if set to...
Definition: ExportParams.h:27
MString m_fileName
the filename of the file we will be exporting
Definition: ExportParams.h:20
bool m_useAnimalSchema
if true, the data exported will be designed to fit with Animal Logics internal needs. If false, the original pxr schema will be used.
Definition: ExportParams.h:28
bool m_dynamicAttributes
if true export any dynamic attributes found on the nodes we are exporting
Definition: ExportParams.h:26
double m_minFrame
the start frame for the animation export
Definition: ExportParams.h:21
AnimationTranslator * m_animTranslator
the animation translator to help exporting the animation data
Definition: ExportParams.h:31
bool m_mergeTransforms
if true, shapes will be merged into their parent transforms in the exported data. If false...
Definition: ExportParams.h:29
A utility class to help with exporting animated plugs from maya.
Definition: AnimationTranslator.h:23
MSelectionList m_nodes
the selected node to be exported
Definition: ExportParams.h:19
bool m_animation
if true, animation will be exported.
Definition: ExportParams.h:30
bool m_meshes
if true, export meshes
Definition: ExportParams.h:24