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AL::usdmaya::fileio::ExporterParams Struct Reference

parameters for the exporter. These parameters are constructed by any command or file translator that wishes to export data from maya, which are then passed to the AL::usdmaya::fileio::Export class to perform the actual export work. More...

#include <ExportParams.h>

Public Attributes

MSelectionList m_nodes
 the selected node to be exported
 
MString m_fileName
 the filename of the file we will be exporting
 
double m_minFrame
 the start frame for the animation export
 
double m_maxFrame
 the end frame of the animation export
 
bool m_selected = false
 are we exporting selected objects (true) or all objects (false)
 
bool m_meshes = true
 if true, export meshes
 
bool m_nurbsCurves = true
 if true export nurbs curves
 
bool m_dynamicAttributes = true
 if true export any dynamic attributes found on the nodes we are exporting
 
bool m_duplicateInstances = true
 if true, instances will be exported as duplicates. As of 23/01/17, nothing will be exported if set to false.
 
bool m_useAnimalSchema = true
 if true, the data exported will be designed to fit with Animal Logics internal needs. If false, the original pxr schema will be used.
 
bool m_mergeTransforms = true
 if true, shapes will be merged into their parent transforms in the exported data. If false, the transform and shape will be exported seperately
 
bool m_animation = false
 if true, animation will be exported.
 
AnimationTranslatorm_animTranslator = 0
 the animation translator to help exporting the animation data
 

Detailed Description

parameters for the exporter. These parameters are constructed by any command or file translator that wishes to export data from maya, which are then passed to the AL::usdmaya::fileio::Export class to perform the actual export work.


The documentation for this struct was generated from the following file: