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AL_USDMaya
0.16.6
USD to Maya Bridge
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parameters for the exporter. These parameters are constructed by any command or file translator that wishes to export data from maya, which are then passed to the AL::usdmaya::fileio::Export class to perform the actual export work. More...
#include <ExportParams.h>
Public Attributes | |
| MSelectionList | m_nodes |
| the selected node to be exported | |
| MString | m_fileName |
| the filename of the file we will be exporting | |
| double | m_minFrame |
| the start frame for the animation export | |
| double | m_maxFrame |
| the end frame of the animation export | |
| bool | m_selected = false |
| are we exporting selected objects (true) or all objects (false) | |
| bool | m_meshes = true |
| if true, export meshes | |
| bool | m_nurbsCurves = true |
| if true export nurbs curves | |
| bool | m_dynamicAttributes = true |
| if true export any dynamic attributes found on the nodes we are exporting | |
| bool | m_duplicateInstances = true |
| if true, instances will be exported as duplicates. As of 23/01/17, nothing will be exported if set to false. | |
| bool | m_useAnimalSchema = true |
| if true, the data exported will be designed to fit with Animal Logics internal needs. If false, the original pxr schema will be used. | |
| bool | m_mergeTransforms = true |
| if true, shapes will be merged into their parent transforms in the exported data. If false, the transform and shape will be exported seperately | |
| bool | m_animation = false |
| if true, animation will be exported. | |
| AnimationTranslator * | m_animTranslator = 0 |
| the animation translator to help exporting the animation data | |
parameters for the exporter. These parameters are constructed by any command or file translator that wishes to export data from maya, which are then passed to the AL::usdmaya::fileio::Export class to perform the actual export work.