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AL_USDMaya
0.29.4
USD to Maya Bridge
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This class wraps all of the global state/mechanisms needed to integrate USD and Maya. This mainly handles things such as onFileNew, preFileSave, etc. More...
#include <Global.h>
Static Public Member Functions | |
| static AL_USDMAYA_PUBLIC void | onPluginLoad () |
| initialise the global state | |
| static AL_USDMAYA_PUBLIC void | onPluginUnload () |
| uninitialise the global state | |
| static AL::event::CallbackId | preSave () |
| pre save callback | |
| static AL::event::CallbackId | postSave () |
| post save callback | |
| static AL::event::CallbackId | preRead () |
| pre open callback | |
| static AL::event::CallbackId | postRead () |
| post open callback | |
| static AL::event::CallbackId | fileNew () |
| callback used to flush the USD caches after a file new | |
This class wraps all of the global state/mechanisms needed to integrate USD and Maya. This mainly handles things such as onFileNew, preFileSave, etc.