This code is effectively copied from the pixar plugin. It's just used to pass the usd stage through the DG.
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#include <StageData.h>
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static void * | creator () |
| creates an instance of this data object
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UsdStageRefPtr | stage |
| the stage passed through the DG
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SdfPath | primPath |
| the prim path root
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static const MTypeId | kTypeId |
| the type id of the stage data
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static const MString | kName |
| the type name of the stage data
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This code is effectively copied from the pixar plugin. It's just used to pass the usd stage through the DG.
void AL::usdmaya::StageData::copy |
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const MPxData & |
aDatum | ) |
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copy the input stage data into this node
- Parameters
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The documentation for this class was generated from the following file: